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Developing Multiplayer with Netcode for GameObjects

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Developers will gain a practical understanding of core networking fundamentals, specifically focusing on the client-server architecture powered by Netcode for GameObjects (NGO). Will also explore how to utilize Unity Relay to overcome NAT traversal challenges, allowing players to connect seamlessly without port forwarding or dedicated servers. The provided repository will support you in effectively converting single-player experiences into multiplayer sessions.

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